Tuesday, March 19, 2013

Golem Kickstarter Update #14: Guild Challenges and Leveling Up

We've been working on a draft of the game's leveling system and we'd like to hear your feedback on our initial thoughts.

There are three environments to this game: the city of Prague, the forest and a final battle with Borgia. You'll spend a small amount of time in Prague learning basic motor skills from Rabbi Loew.
The forest is where you will work with the guilds to "level up" the Golem. The guilds will give you challenges to complete and depending on your success, you will be able to upgrade the Golem's skills. Each guild corresponds to a certain set of skills:



GUILD CHALLENGES

Guild challenges require you to complete a task. You might retrieve a material or item to help the guilds augment the Golem. The Clay Worker Guild could ask you retrieve clay from deep below the surface of the River Vltava because they are unable to reach the deep riverbed. This clay has mystical properties that would allow the guild to augment your body. If you successfully retrieve it, you'll be able to move faster and jump higher with more acceleration.

These challenges will test more than just your physical abilities. The decisions you make will influence your relationship with the guild members. The Golem is created as a machine of war but you will learn that brute force is not always the answer. For example, if you encounter a creature during your challenge, you could destroy it and complete the challenge more quickly but there will be implications. The guilds may decide not to help you or to only partially upgrade your skills.

LIMITED OPPORTUNITIES

While you are completing these tasks in the Forest, Borgia's army is moving closer and closer in on Prague. You will only have a limited number of opportunities to attempt the guild challenges before the final battle begins. It may not be possible to maximize every attribute, so you'll have to choose wisely. Because of this, the Golem will be different every time you re-play the game.

We'd love to hear your feedback in the comments!

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